Company
Play 25 Online
Role
UX Design/Gameplay Designer
Platform
Mobile
Timeframe
12 Weeks
The game of 25, despite being Irelands national game is becoming less and less known overtime. While the game deserves to be preserved, the communities that play are becoming smaller and harder to discover for newcomers.
To build the ultimate home for the beloved Irish card game 25. An online home for the game, perfect for beginners and veterans alike. A haven where beginners can learn to play their first trick and a place where veterans can meet up to keep their skills sharp.
Initial research on the history of the game and peoples firmiliarity of the game returned a similar theme, people either have never heard of the game or havn't played it in years. Therefore it was decided early on in the design process that the focus of the project would be to creat a detailed tutorial to teach and introduce the game to new players
The first step in this process is to learn to play the game of 25 and fully understand the rules.
Once the game is understood others need to be taught how to play so that how someone learns to play can be observed.
REsearch was also conducted with users on the existing site with observations noted.
Findings and observations from the website play test and in person teaching were noted and organised into empathy maps.
These findings were refined into Pain Points and Goals to guide the design.
A three phased design apporcah was devised that would gradually teach the user how to play, while not overwhelming them with information.
Visual style chosen to reflect the Irish aestethic requeted by the company owner.
A place for new comers to easily learn how to play before playing against others.
Set up private games to play with your friends and family.
Clear leaderboards added to showcase top performing players and counties.